OmniLife VR

As a provider of Virtual Reality (VR) technology, OmniLife VR works with companies to provide their facility the latest VR equipment.

VR Is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible, such as vision, hearing, touch.

HTC Vive – headset, controllers, and tracking peripherals.

· Interactive Learning (Training, Education)
· Interactive Therapy (Healing, Rehabilitation)
· Interactive Fitness (Exercise, Wellness)

Depends on your package selection. (2-4 with the right package)

Thousands of games from our library. We will help you choose the right content for your audience.

· Ideal: 8 feet x 10 feet (flat) area with a 7 foot + tall ceiling
· Minimum: 6 feet x 6 feet
· Included in space: TV, TV stand, headset, controller and computer

The area requirements allow players to interact with the experience more fully and truly experience all that VR has to offer.

One standard electrical outlet: 110V, 10amps, 3-prong power outlet.

Wi-Fi speed minimum of 15Mbps

Package includes: All equipment (package selected) along with documentation, technical support information.

Email our professional staff

Contact us for your custom design and quote.

Everyone will need to sign the Terms and Condition document.

Not likely. While inside the game, the system will project a grid that alerts you when you’re to close the walls.

For the best experience 4 ft. to 7 ft.

Not likely! The head set is designed for the average pair of eyewear.

Consult your doctor before using virtual reality equipment if you have pre-existing serious medical conditions (such as a heart ailment), conditions that effect your ability to safely perform physical activities, psychiatric conditions (such as anxiety disorders or post-traumatic stress disorder), or if you are pregnant or elderly.

Some people may be susceptible to unexpected motion sickness.